![roller champions keyboard and mouse controls roller champions keyboard and mouse controls](https://i.ytimg.com/vi/hDUu88bYV1M/maxresdefault.jpg)
Unbind Silent Running if it is unnecessary for you as it will build up heat to dangerous levels if it goes unnoticed. Your ship will continue to build up heat as long as it is on. However, during this phase, your shield will be deactivated along with your ship's cooling vents. Silent Running is a mechanic that reduces your visibility to other ships by reducing your ship's heat signature allowing you to be stealthier. There's a bit to this mode, but I won't go too deep into it. I prefer it over the default as it's less awkward for my fingers to reach across over to. It's right next to the movement keys which should allow easy access. I have added as an alternative to Deploy Hardpoints for easy access. Weapons & Cooling (Optional)This section is very straightforward and requires no change unless you see something that works better for you. Otherwise, there is really not reliable way in making those 3 keybinds into 1. Note: There isn't Wingman cycling, so if there's the case where you know you won't have wingman. Having it set to this place allows it to relatively be easy to access with a shift of your finger upwards.
![roller champions keyboard and mouse controls roller champions keyboard and mouse controls](https://heavy.com/wp-content/uploads/2019/06/roller-champions-demo.jpg)
You won't need to cycle between all ships though, in most cases Cycle Highest Threat is sufficient enough.
![roller champions keyboard and mouse controls roller champions keyboard and mouse controls](https://interfaceingame.com/wp-content/uploads/roller-champions/roller-champions-moves.png)
This is also an option if you want to maybe avoid accidentally targeting friendly ships. This is an extra option that lets you scroll back and between targets. A more experienced commander who knows their layout, however, will gain an advantage. However, it's recommended for you to use the panel for targeting instead to save time. Our option here allows you narrow through another ship's subsystems quickly to target a specific subsystem. A general tip is that you always want to be able to quickly target objects to identify them or perhaps shoot them down first. I decided to use it as my main targeting button since it was much easier for me to access being right next to the WASD controls. If you have chosen the latter, this means we won't be needing the key for throttling down anymore. Targeting (Optional) Select Target Ahead add as an alternative or entirely replacing There are so many dangerous ways to fly, so be sure to experiment to your own ends! It's intuitive to have it set as the X-Axis on the mouse, as you'd normally would in an FPS/MMO.Įditor's Note: This section is meant to make flying in Elite Dangerous as familiar as possible to Mouse & Keyboard users in general. Yaw is "weak" in this game, but it's still essential to fine-tune your aim, especially for FPS-MMO player. With both pairings (rolling and strafing), you have all the essential controls on the most familiar keys (WASD), right under your fingers at all times. Therefore, you need only to hold down the key for as long as you need until you reach your desired position. On the keyboard, you can only roll as fast as your key-press. Since Roll is the fastest type of movement in the game, there's no special advantage to having it controlled analog-style (as you do it with Pitch anyways, which is a bit slower). However, it's actually quite intuitive and easy to pitch with the mouse while rolling with A/D as the left and right-hand works together to compensate each other. Now, you might think that binding the Roll keys to A/D and then placing pitch on the mouse would seem strange. Using WASD as your keys (similar to FPS games) soon will make flying become second nature on this system. Although this can be achieved laterally, it's a bit trickier because the flight model is actually modeled off Roll/Pitch. Summary on Flight ControlsThe key to learning these controls essentially boils down to you learning to "circle strafe" (similar to other games), however since lateral movement is much faster with Roll followed by Pitch, circle-strafing is better handled in the vertical direction as well.